• Smart Search Algorithms: Pathfinding & Logic Simulation

    Smart Search Algorithms: Pathfinding & Logic Simulation

    Feb 2020 - Mar 2020
    A high-performance technical demonstraton built in Unity3D designed to visualize and benchmark complex pathfinding and graph traversal algorithms. This project serves as an interactive bridge between theoretical computer science and real-time environment application. Core Functionality: Algorithmic Visualization: Real-time execution of DFS, BFS, A, Dijkstra,* and Dynamic Programming to demonstrate efficiency and logic flow. Dynamic Environments: Implemented customizable 3D models and grid-based maps to test algorithm performance across varying levels of complexity. System Architecture: Developed using C#, focusing on clean code principles and optimized data structures for path calculation. Key Technical Skills Engine: Unity (3D Environment Design) Logic: Graph Theory, Heuristics, & Search Optimization Languages: C# (Object-Oriented Programming) Design: UI/UX for Data Visualization
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