Smart Search Algorithms: Pathfinding & Logic Simulation
Feb 2020 - Mar 2020Feb 2020 - Mar 2020
- Project Overview
A high-performance technical demonstration built in Unity3D designed to visualize and benchmark complex pathfinding and graph traversal algorithms. This project serves as an interactive bridge between theoretical computer science and real-time environment application.
Core Functionality:
Core Functionality:
- Algorithmic Visualization: Real-time execution of DFS, BFS, A, Dijkstra,* and Dynamic Programming to demonstrate efficiency and logic flow.
- Dynamic Environments: Implemented customizable 3D models and grid-based maps to test algorithm performance across varying levels of complexity.
- System Architecture: Developed using C#, focusing on clean code principles and optimized data structures for path calculation.
- Engine: Unity (3D Environment Design)
- Logic: Graph Theory, Heuristics, & Search Optimization
- Languages: C# (Object-Oriented Programming)
- Design: UI/UX for Data Visualization




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