Mar 2020 - May 2020
Project Overview
A sophisticated reimagining of the classic Tetris, engineered in Unity3D to support high-concurrency multiplayer functionality. This project demonstrates a deep integration of front-end game mechanics with back-end cloud services, featuring a robust economy and social system.
Technical Architecture & Features
- Networking & Multiplayer: Engineered a custom Client-Server model utilizing WebSockets to facilitate real-time, competitive multiplayer modes alongside classic single-player gameplay.
- Backend Integration: Implemented Google Firebase for secure user authentication (Facebook & Guest modes), real-time global Leaderboards, and persistent data storage for "Save & Load" functionality.
- System Design: Applied advanced OOP principles and Design Patterns to manage complex game states, shop inventories, and avatar customization systems.
- Visual Engineering: Developed a hybrid 2.5D/3D environment with dynamic themes and customizable asset models, ensuring a premium UI/UX across all game modes.
Key Technical Skills
- Development: Unity3D & C# (Advanced OOP)
- Networking: WebSocket & Client-Server Synchronization
- Cloud Services: Firebase (Auth, Database, Hosting)
- UX/UI: Dynamic Theming & Asset Pipeline Management
- Skills: ui/ux · Unity · WebSocket · Unity · game developmemt · Game Development · c# · Game Design

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